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Latest Posts |
2025-08-01 11:13:33 Use of Weapons Release |
2025-07-16 07:34:48 Cold Cold Heart Release |
2025-06-26 20:05:32 Vanilly Sky Release |
2025-05-04 11:37:44 Happy May 4th |
2025-03-23 15:02:43 The Force Engine Editor Release |
Recent Additions |
August 1st 2025: Use of Weapons by Geoffrey Simpson June 26th 2025: Cold, Cold Heart by Geoffrey Simpson July 16th 2025: Vanilla Sky by Geoffrey Simpson September 24th 2024: Heart of the Matter by Geoffrey Simpson August 26, 2024: Liminality by Revan_xviv |
Posted by karjala on 2025-08-01 11:13:33 EST
Use of Weapons release
It's a day that ends in Y and therefore yes; it's another mission release by Geoffrey Simpson.
A group of arms dealers has been raiding Alliance supply lines. It is time for Kyle to end their operation. You will explore the poison-filled mountains of Malastare where a refinery is the central base of arms operation and is your target. Watch out for the rumored Mandalorian agents!
Go check out the toxic wasteland in Use of Weapons by clicking --> Here
Here are some visual goodies from the new mission. Be careful where you step!




Posted by karjala on 2025-07-16 07:34:48 EST
Cold Cold Heart Release
It feels like only last month that Geoffrey released a new mission. Oh wait... he did! You can check out Vanilla Sky was released in the last news post --> https://df-21.net/?post=74
Today is a release of Cold Cold Heart, which is a planned series of missions exploring a Sith temple. The map is large and has lots of new textures. It has a Doom vibe.
You can download Cold Cold Heart Here
And as always here are some screenshots that show off the map.




Additionally, we've posed a developer commentary on Heart of the Matter .
You can check it out below.
Posted by karjala on 2025-06-26 20:05:32 EST
Vanilla Sky Release
Happy Summer everyone and to celebrate we have another mission to share with you!
Geoffrey Simpson released yet another mission titled Vanilla Sky. It features a secret imperial outpost located in a swamp.
You can download the mission Here
Here are some lovely screenshots from the mission. It's a real treat.




Posted by karjala on 2025-05-04 11:37:44 EST
Happy May 4th 2025 !
Another year another May the 4th! We have more updates for you all today.
Dark Forces Patch Version 4
After a hiatus last year we're finally releasing version 4 of the Dark Forces patch. We've made multiple changes to improve the game and fix even more places where players get stuck.
In addition to the original contributors we want to thank Kevin F and Dzierzan for their additional work. You can version 4 download the patch Here
This is the last planned patch that will be supported by the Dark Forces Remaster. Going forward we plan to add features that are only compatible with the Force Engine.
Here are the Version 4 patch notes.
- SESEWSKY.BM updated (by Dzierzan)
- RFICYDAG.BM updated (by Secbase Unlimited)
- Talay Crow takeoff VUE interpolation fix for Remaster (by Jereth)
- High resolution patch textures and mission objectives (by Jereth)
- Robotics texture fixes (by Jereth)
- Four frame Dtention fan animation (by Secbase Unlimited)
- Ramshed bulkhead cosmetic improvement (by Jereth)
- Fix mine explosion sprite (by Secbase Unlimited)
- Reconstruct Impcity plaza (by Jereth)
- New textured 3DOs for shuttle, mousebot, turret, TIE fighter (by Kevin F)
- Fixed Ramshed door texture (by Secbase Unlimited)
- Fixed NSSIGN03.RAW (by Jereth)
- Door texture improvement in Secbase (by Karjala)
- Detention secret texture fix (by Karjala)
The Force Engine New Feature - Slopes
After years of work, Outlaws features are being added to TFE. With the next release we will finally have slopes added to Dark Forces.
Here is how it looks like in the editor
And these are slopes in Dark Forces!
Now we can finally create structures like these that we see in other games and films.
Or this
The Force Engine Force Script Changes
We are hard at work at updating Force Script with new features. Here is a list of some of the planned new abilities you can use while making new custom missions.
Note that while they are implemented
- Ability to change script feature based on difficulty - such as elevator speeds
- Added Random call - so you can now randomize your experience such as imperial codes
- Ability to AutoSave
- Sending any custom text messages outside of TEXT.MSG file
- Disabling player movement and rotation and fire (For when you want to use the camera).
The Force Engine New features
Additionally, we can now exit the level automatically (just like the Remaster). And there is a new feature that allows you to color-code the doors on the minimap.
Here is how it looks like in game - here is a Red door.
This is Yellow Door
Posted by karjala on 2025-03-23 15:02:43 EST
The Force Engine Editor Alpha is released!
It's been a long time coming but with The Force Engine 1.22 release we now have an alpha release of a new modern editor. Download it here !
Hopefully, this is will bring the final retirement of WDFUSE after 30 years!
The text tutorials for the editor are located here. We also have youtube tutorials that will make it even easier to create new custom Dark Forces content!
Here are some screenshots of the editor features.
You can easily scroll through the level and show/hide different layer groups.
You can now edit in 3D !
It is easy to move objects and change them at will.
You can easily group sectors by color and choose textures.
It has extensive tooltips and tutorials
It is easy to assign textures to walls
And the texture browser is simple as well.
In addition to the editor - we now have live demo replays! Now you can record your playthroughs and have your friends see how you did in game!
Simply check the Record Next Mission box and your next replay will be saved for your future viewing.
The patch notes for 1.22 are here
What’s Changed
- TFE Editor Alpha Release @luciusDXL
- Replay support @ifeldshteyn
- Fix building on ARM and make CI run on x86 and aarch64 Linux by @fpiesche
- Add GS_Player class by @jerethk
- Fixed JSon/External data pathing on Linux @jerethk
- Fixed Pickup serialization issue @jerethk
- Cleaned up Linux build - removed option for scripting (always enabled), fixed related issues. @luciusDXL
- Various bug fixes, such as weapons not showing fullbright pixels correctly in true color. @luciusDXL
- Added GS_Player class @jerethk
- Added more Mod-Conf overrides @jerethk