The
Dark Tide III: Eye of the Empire
By Patrick Haslow, Matt Hallaron, and Barry Brien
http://www.thedarktide.com
Episode III of a 5 part series
Episodes I through IV for Dark Forces, with Episode V to
be released for Jedi Academy
Download Episode
I
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II
| Description
Kyle Katarn's quest leads to the center of the galaxy to find the knowledge necessary to mount a desperate rescue operation. Katarn will soon discover that only the Empire possesses that knowledge in the databanks of a behemoth technological eye hovering far above the teeming populace of Imperial Center. Screenshots
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Progress
December 23rd, 2005 - The final update of this year. I decided I at least needed to finish up level 2. I would say that my previous estimate of its completion rate was overstated. It was probably at 75%, but its now 99% done with goals in place, enemies placed, INF and VUES done as well. I am just waiting for my beta tests from Matt and Barry, and then I will begin on the final two mini-levels. After that, its off to do the cutscenes and briefings. July 27th , 2005 - I have started the final push with renewed vigor!
Although I wonder if the most of the original fans of the series
remain, I will be finishing this bugger by the end of summer. I have
worked through most of the issues in OS X Classic mode, and after some
OS X updates and a new install of Virtual PC, I am making great
progress. The whole of level 2 was scrapped after an unrecoverable bug,
but I am happy to report that the new level 2 is far superior and
almost finished. The downside is that the existence of Arno Pryus is in
question. The upside means there are only the last two mini-levels to
complete so that Matt can complete cutscenes. New screens coming soon! August 20 , 2004 - Patrick here --I am working now on my new Power Mac G5, and it seems MacOS is finally not DF friendly. Playing in Classic mode is choppy. I guess my love for the game will help me through it though. I am working out a script for NPCs in this Episode, and hopefully the visitors of DF-21 will help us out as actors. The main baddie in this one is Arno Pryus, an eccentric Imperial scientist. I will
curtail the whole original story for Episode III and just release this
thing with only the last loose ends tied up. I am starting to look at
how long it has taken me to get to this point- and if Barry and Matt's
good work is ever to see the light of day then this might all be
necessary. I am now thinking that... UPDATED
7.27.05 ! Mission I
/Invisor Docking Bay Ring/ Past the Perimeter Mission II
/ISO Monitoring Center /The Brain Clones Mission
III /Droid Control Center /Remote Possibilities Mission IV
Invisor tether lift platform Dangerous Descent And I'm only posting these here so I will commit to them. I will be pestering Matt and Barry for more help, especially with object components, etc. December 13, 2002 - Most of the first level architecture is complete now. I hope to have the first level completed by the end of January. Katarn runs about trying to reach a tram system to take him further into the core of the Invisor away from the hangar bays. The tram remains to be constructed, and I am finding it difficult but possible to limit the size of the first level. We are working on a special explosion effect now also. August 5, 2002 - Work on DT3 keeps on going. We had fun revealing our reflective floor technique to people, as well as Patrick's diagonal opening blast doors. In addition to my recent DT4 work, I've also been developing some architectural techniques for some winding passages deep within the interior of the Invisor. And Patrick is continuing to construct the level from his end. May 25, 2002 - Matt H and I haven't done much in a while. I have done some INF tweaking and am slowly creating some huge new textures. I thought I should at least add the latest screen here. A cutscene animation can be viewed in Quicktime at http://www.thedarktide.net. I have been busy with Jedi Outcast more lately. December 1, 2001 - As Matt recently reminded
me, my vacation is over, and this means that work has officially begun
on The Dark Tide III. My first step is to create exterior textures
reminiscent of (and sometimes identical to) the Death Star. I have
borrowed some existing textures used by Ryan (of TACC) in his upcoming
JK Death Star level, and I have adapted and improved upon them May 7, 2001 - More extensive preliminary planning has begun on this "high tech" episode of The Dark Tide. All of the work done on the series begins as a large number ofsketches, both for cutscene and in-game material. This time around, ourambition is to create 3D computer models as source material forcutscenes and in-game graphics. This Episode will include a highlydifferent "mini-level" that will provide a totally new playingexperience for Dark Forces fans. This "mini-level", a sort of interlude,has been tested in demo form and seems quite reasonable to create. |
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