| As soon as I read the description for the level I was mentally setting
this review down a couple notches. Not only does the idea of another
"rescue Madine from a detention center" make my stomach turn, but the word
bounty hunter immediately sent visions of Boba Fett flying through my
head. In these two regards, I wasn't wrong with my original impressions.
Boba Fett is here, locked up in an Imperial cell for some reason. And
while this level isn't just a detention center, that's the main focus, and
it's unimaginative.
 |
| A Mos
Eisley stormtrooper complete with larger rifle and a new "dark"
trooper are nice touches to this level. | My
biggest gripe is that I can't quite understand why the author would settle
for something so unoriginal. The architecture isn't that bad, and there
are several interesting puzzles, lots of switches to figure out what they
do, and bad guys to mow down by the dozens. There's even a couple new WAXs
that are pretty nice. But by giving the player all the weapons at the
beginning, he eliminates the chance that this level will provide much of a
challenge, and the plot just doesn't let the level go anywhere. A little
more would be appreciated; perhaps a little extra to complete some of the
description. The author writes that Vader will be coming in to inspect the
area shortly, but never develops this idea. Why not have Madine and Katarn
have to find a back way out, trying to escape before Vader arrives? Having
to watch as a shuttle lands on a platform as I'm trying to avoid
stormtrooper fire, knowing who it's carrying, would take this plot to a
whole different level. As it is, the place feels hollow, and
uninspired. |