| The plot is an interesting premise, and the level does a satifactory
job of executing it. But there's a real problem with this level and that's
that it doesn't reach out, grab you and make you say wow at any point
during the mission. It's a pretty regular level.
 |
| There are
some intersting ideas in this level but nothing really
spectacular. | There are plenty of ideas to
go around in here, and several are done with some creativity. The walkway
that lets you look out over different platforms is pretty good, though the
windows are really too high to let you see much without jumping. There are
also signs throughout the facility to let you know where you are. The
ballroom, the kitchen, a dining room, a theater; the area is fairly well
laid out with the different areas you'd expect in a recreation facility.
Another nice touch is the use of chairs with each table, creating a desk
where someone could sit, rather than just a block that somebody would
stand next to. It's a subtle touch, but it adds something not immediately
detectable to the level and shows some attention to detail.
Other parts of the level suffer from the common errors. The whole place
is blocky in design even though texturing is pretty well done. The
placement of enemies and generators sometimes leaves you wondering whether
the mission is supposed to be a trap. But you never get definitive
evidence either way. I'm also curious as to why bounty hunters are running
around an Imperial recreation center, especially with the sensitive
material that's easily accessible in the facility. That's an oversight a
lot of authors fall prey to, and this one is no
different. |